Borrowing RDR2’s Most Life-Like Feature Would Make GTA 6 Way More Dynamic

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Although the two franchises have a lot of differences, Rockstar should consider including some features from Red Dead Redemption 2 in Grand Theft Auto 6. Of course, not everything can be the same. Having a lot of wide open space or big game hunting would feel weird in a modern setting, and I’m not planning to ride a horse around Vice City. However, some of the broader features that helped make Red Dead Redemption 2 feel more alive would be a good fit for GTA 6.

I’ve already discussed some ways that I hope Red Dead Redemption 2 inspires GTA 6, and I put an emphasis on features I thought could help make Vice City and Leonida as a whole feel more life-like. With that goal in mind, there is another key feature of Red Dead Redemption 2‘s world that would be a perfect fit. Not only would it be a nice change from GTA 5, but it’s the type of impressive feature that could make GTA 6 feel like a true next-gen upgrade worthy of the long wait.

Red Dead Redemption 2’s World Changes Over Time

RDR2’s Map Changes As The In-Game Years Progress

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John Marston with Sadie shooting revolver

The main quest in Red Dead Redemption 2 takes place in 1899, but the game’s epilogue takes place eight years later in 1907. While exploring the world during the epilogue, you’ll start to notice some changes to the world that have taken place over the intervening years. Buildings that were under construction are now fully finished. The Appleseed Timber Company has moved on, and all the trees near their work site are cut down. Perhaps one of the best examples is Beecher’s Hope, which goes from a mostly empty plot of land to a fully-built and functioning ranch complete with livestock.

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This change from one time period to the next makes the world feel much more realistic. Any settled area is going to change over the course of eight years, and that’s especially true for towns during the westward expansion of the United States, as depicted in Red Dead Redemption 2. Although it may not be as apparent in an urban area as it is on the frontier, changes do still happen frequently in places like Miami, the inspiration for Grand Theft Auto 6‘s Vice City.

GTA 6’s Map Should Take RDR2’s Example A Step Further

GTA 6 Could Add More Time-Based Events And Changes

Grand Theft Auto 6 Beach

Now, it would be relatively easy for Grand Theft Auto 6 to simply steal the idea of two distinct time periods from Red Dead Redemption 2 and incorporate it into its story. The game could have urban development projects in the works during the early part of the game, and then have those buildings finished later on. Given that the GTA 6 trailer seems to have a framing device for its narrative where Lucia is flashing back to the events of the game, I wouldn’t even be surprised if we see two distinct times before and after Lucia is in prison.

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However, I would love it if GTA 6 took things a step further, and changed its world on a more regular basis. Having periodic time jumps that change things in Vice City would make the game feel much more alive. This could mean new buildings being built, or time-specific events. Being based in a fictionalized Miami, it would make a lot of sense if parts of GTA 6 took place during major events like spring break, which would flood the city with tourists and new temporary structures. This would help the map feel less static than GTA 5‘s.

There have been some alleged GTA 6 leaks saying something like this could be in the works. According to this supposed inside source, GTA 6‘s NPCs will act and dress differently according to in-game events like concerts that are happening in Vice City. If true, this would also mean there will be some time-based events that can make the city feel more alive. That said, I wouldn’t take these leaks as facts just yet, as there is little evidence that the poster isn’t just making it all up.

A Life-Like Leonida Is What GTA 6 Needs Most

Previous GTA Worlds Feel Too Stagnant

Part of why I’m hoping GTA 6 is inspired by Red Dead Redemption 2‘s changing world is that the game really needs to do something to make the city feel alive. GTA 5‘s Los Santos was impressive when it first came out, but the more you play the game, the emptier the world starts to feel. The city is stagnant and NPCs are essentially lifeless husks who only exist to increase my wanted level when I lose control of my car and accidentally end up on the sidewalk.

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I’m by no means saying I didn’t enjoy GTA 5, or that it didn’t feel next-gen at the time it came out. However, if GTA 6 is really going to cost $100, then I would like to see more dynamic elements added to its world. Red Dead Redemption 2 did a great job making its world feel alive, and I think GTA 6 is capable of taking things a step further. I am hopeful that Rockstar will impress me again, whenever the game ends up coming out.


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Grand Theft Auto 6


Released

2025

Engine

Rockstar Advanced Game Engine

Multiplayer

Online Multiplayer

Steam Deck Compatibility

yes



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