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This article covers a developing story. Continue to check back with us as we will be adding more information as it becomes available.
One of the original game designers for Oblivion has explained why he feels a recurring Bethesda design choice is a “necessary evil.” That game design decision has been a point of contention for a long time with Bethesda RPGS, but especially since the recent release of The Elder Scrolls 4: Oblivion Remastered last week and Starfield in 2023. Other open-world games have abandoned this common design practice, but it looks like it is going to stay for future Bethesda titles, even if fans seem to not like it.
In an interview with VideoGamer, former Bethesda employee and game designer Bruce Nesmith says that loading screens have been “a necessary bane of the existing of Bethesda since time immemorial,” and that future Bethesda games will most likely continue to use loading screens and not have a seamlessly connected world.
More to follow.
Source: VideoGamer
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